Building a Multi-Agent ATDD Pipeline with LangGraph and Hexagonal Architecture
Building a Multi-Agent ATDD Pipeline with LangGraph and Hexagonal Architecture Write the spec, mark the story as ready, walk away. The agents do the rest. The problem with solo AI development Build...

Source: DEV Community
Building a Multi-Agent ATDD Pipeline with LangGraph and Hexagonal Architecture Write the spec, mark the story as ready, walk away. The agents do the rest. The problem with solo AI development Building a product solo is brutal. You are the PO, the architect, the developer, and the QA — all at the same time. When AI coding agents entered the picture, I didn't see a magic button. I saw a new kind of team member that needed the same thing any team member needs: clear responsibilities, short tasks, and a verifiable definition of done. The first thing I tried was the obvious approach: long prompts, one agent, do everything. It failed the way it always fails. The model drifted, lost context, and confidently built the wrong thing. Then I applied something I already knew from software architecture: Divide and conquer. If a long prompt fails, what about a very short one with a very specific context? What if instead of one agent doing everything, you had multiple agents — each with a single role,